I’m reading Amy Sillman’s Faux Pas and when I was searching her name in the Podcasts app I came across this conversation with writer Sheila Heti:
SHEILA HETI: With my novels… at a certain point I just have to do the thing that I absolutely don’t want to do, that’s going to embarrass me, or that’s going to make me feel like I’m doing something bad. I think there’s always this feeling when I’m making a book that I’m doing something wrong or I’m doing something bad or I’m going to get in trouble. I guess I must like that feeling in some way, because it’s always there. Do you feel that same way?
AMY SILLMAN: Oh totally. I always say that I feel like I start the painting and then I push it until it gets into trouble. And then getting the painting out of trouble is the painting. Bringing it back from a series of terrible accidents and paths it shouldn’t go down.
I’m reminded of Bernard Suits’ definition of playing a game, which is also my favorite definition of art-making: “the voluntary attempt to overcome unnecessary obstacles.”
In this Art21 interview, Sillman says she asks her students, “What is your unit?” And then they figure out how to build a language out of those units.
When asked what her base unit is, she answers:
I think my unit is trouble. You go to trouble, then you get out of trouble, then you get back in trouble. So trouble or not trouble, getting to it and getting away from it, and getting from one trouble to the other trouble is the unit.