WORLDBUILDING WITH TIM SCHAFER
Over at Gamestudies.org, there’s a fantastic 2003 interview with Tim Schafer, creator of some of my all-time favorite LucasArts adventure games. Schafer studied computer programming at UC Berkeley, got bored with computer programming and thought about becoming a writer, then landed a job with LucasArts right out of college. He worked on Day of the Tentacle, Full Throttle, and Grim Fandango, and then opened up his new production company, Double Fine Productions, which last year put out the game, The Psychonauts, which, though it didn’t sell well, ended up on tons of top-10 lists.
In the interview, Schafer talks about worlds being the initial inspiration for his games, and characters being the motivational force to keep players playing. “The goal,” he says, “is really to create this total immersive fantasy experience, where you’re sucked into a strange world, where you are the character, and you’re having all this fun, and you get to do anything you want.”
CP: I’m curious when you’re starting a new game and inventing a new world, what’s your process? How do you go about creating a world?
TS: Well, often, the world is the initial inspiration for the game. One day I was listening to someone tell me their stories of spending the summer in Alaska. They had hung around this one biker bar, with these people with names like Smilin’ Rick and Big Phil. And I thought, “Wow, what a crazy world that is.” It’s so apart from everybody’s life, and yet it’s right there, it’s so mundane in a way. And that’s where Full Throttle came from. The world was the starting point. And Grim Fandango, also, seeing the Day of the Dead art, that was the starting point too. So it wasn’t so a game idea, and then “let’s make a world to fit it.” You sort of stumble upon some world, and thing – that’s something that’s never been brought to life before. Let’s bring it to life. Wouldn’t it be fun to run around in that world?
I found all his thoughts about making games to be easily transferrable to the crafting of fiction or comics. Eventually, I want to teach the old LucasArts adventure games right beside novels and comics in creative writing classes. Problem is, it’s hard to get some of them to work on new computers (I never have been able to get Grim Fandango to work). Some clever fellows have created engines to help out: check out SCUMMVM and QUICK AND EASY.
UPDATE (3 days later): Since some Studio 360 intern reads my blog and steals my ideas, here’s Kurt Anderson interviewing Schafer about the Psychonauts.
TO THE OCEAN
my first attempt at a webcomic…enjoy.
BROKEBACK PHONEBOOK
Sean had big-time problems with the movie, but the weirdest criticism was on the subject of names:
The story was inane — characters named “Lureen” and “Alma” and “Ennis Del Mar.” A gay cowboy named “Jack Twist.” Jack Twist? You’ve got to be kidding me. E. Annie Proulx lived in Wyoming, but I’ll guarantee you that if you threw a rock into a roadhouse in the early ’60s, you wouldn’t hit a single “Alma” or “Lureen” or “Ennis.” Stephanie Zacharek has a funny line about this in her review:
Their names — straight out of a boy’s adventure book of the 1930s, or maybe just the result of a long think on the front porch at some writers’ colony…
When I first read the story, I thought, ooh, great names. But then I started to doubt myself. Are the names too much? Could you really throw a rock into a rockhouse and not hit a single Alma or Ennis or Lureen? My suspicion was no. (But then, I did grow up in a town that had a resident listed as “Butts, Caressa”).
Armed with my handy reference librarian skills, I set out on a quest to dissect the heart of America’s phone listings, and here’s what I came up with:
- 839 guys named Ennis
- 583 Almas
- 63 Del Mars
- 26 Lureens (one from Bowling Green, Ohio!)
- 3 listings for a “Twist, Jack” : one in Audubon, IA, one in Catonsville, MD, and one in Jackson, MI
But the biggest kicker:
- Twist, J, Riverton, WY
Someone living under an alias?
COMING SOON
teaching myself Flash, and working on a webcomic that’s taking over my life. should be up tomorrow.
in the meantime, BROKEBACK TO THE FUTURE. sheer genius.
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